Solar Flare
Dawn {r}{r}{r}{r}{r} ---- If you control 5 or more basic
Mountains, you may cast Solar Flare as though it had flash. Players
also can't gain life this turn and damage can't be prevented this
turn.
Solar Flare deals 2 damage divided as you choose among one or two
target creatures and/or players.
There is no liquid or magic that can quench the flames of the
red sun.
Card Comments