Solas, the Dread Wolf
+2: Until end of your next turn, target creature you control gains
hexproof. If that creature was an elf, put a +1/+1 counter on
it.
-3: Create a spirit token with power and toughness equal to the
number of spirits in play.
-10: You gain an emblem that says 'Exile each nonland permanent.
Spells your opponent casts cost an additional {1}.
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