Sorcerer Immortal
by on
Sorcerer Immortal
by on

Sorcerer Immortal

Veil Walker
- Failed to-wound rolls from this spell that occur during a Magic Phase must be rerolled.
- The spell s range is increased by 6ps.
Aura spells only gain +3ps range.
- Successful Armour Saves against wounds caused
by this spell s effect must be rerolled.
{e} Marked for Doom (Occultism)
{e} The Grave Calls (Occultism)

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