Soul Fighter Samira
On your turn, whenever a creature an opponent controls is dealt
damage, put an experience counter on Samira. Experience counters
cannot added to Samira in other ways. Remove all experience from
Samira at the end your turn.
Samira has the following abilities according to the amount of
experience counters she has:
1: Samira gains Prowess, 2: Samira gains Haste,
3: Samira gains Double Strike, 4: Samira gains Vigilance 5: Samira
becomes Unblockable.
6: Samira gains: {t} Destroy target creature.
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