Soul on Fire
by on
Soul on Fire
by on

Soul on Fire


Until end of turn, red spells you control
can't be countered, and players can't cast
white or blue spells. Whenever a red source
you control would deal damage this turn, it deals that much damage plus one. Whenever
a white or blue creature dies this turn, exile
it instead.

1 Favorites
Love this card?

Support TAHMURAS's creations
with a gift of Premium Membership!

Gift

Card Comments