Soulsnare Shackles
When summoned set up the parts of the endless
spell wholly within 3'' of each other and wholly
within 12'' range of the caster.
Units within 6'' of this endless spell cannot run
or attempt a charge.
In addition, at the start of the movement phase,
roll a dice for each unit within 6'' of this endless
spell. On a 6, that unit suffers D3 mortal wounds.
Card Comments