Sow Courage
by on
Sow Courage
by on

Sow Courage
Sow Courage

Creatures you control get +2/+2 and menace
until end of turn.
Whenever a creature you control deals damage to
a player this turn, put two +1/+1 counters on
that creature.
"A good warrior knows that the difference between irrational fear and rational fear. Make sure to only
retreat when your fear is rational.
-Amber

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