Space Jump
Draw 2 cards, then discard a card.
Take a turn after this one.
Suspend 5 {p/w}{p/w} (Rather than playing this card from your
hand, you may pay {p/w}{p/w} and remove it from the game with six
time counters. At the beggining of your upkeep, remove a time
counter. when you remove the last, play it without paying its mana
cost.)
"We'll be safe once we make the jump to hyperspace."
-Han Solo, Captain
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