Spellchains
by on
Spellchains
by on

Spellchains


Your opponents skip their main phases. At the beginning of your opponent's upkeep, they may name a nonland card. If he or she does, you may draw three cards. Cards with that name that player owns gain flash until end of turn.
"The lightning formed around my wrists, making it impossible for me to create the necessary hand-motion to finish the spell."

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