Sphere of Flame
Each glossy sphere contains a sloshing mixture of unstable
chemicals.
•Action: A creature holding the sphere
may throw it up to 30ft, breaking on impact,
dealing 8d6 fire damage in 20 foot radius, or half
on a successful dc 13 dex saving throw.
•Another willing creature may attempt to take the sphere with a dc
10 sleight of hand check
(15 if thrown)
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