Sphere of the Whorl
Whenever one or more creatures attacks you or a planeswalker you
control, you may pay {4}. If you do, exile one of those creatures
until Sphere
of the Whorl leaves the battlefield.
"the mages of the Whorl utilized their magics entirely for the
defense of their people, the machinations they created were
unconventional, arguably unethical, and downright ominous."
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