Spike Ball
At the beginning of your Mainphase roll a D6:
1: Spike Ball must attack this turn.
2: Spike Ball can't attack this turn.
3: Spike Ball deals 1 damage to target player.
4: Spike Ball deals 1 damage to you.
5: Spike Ball gets +1/+1 until end of turn.
6: Put a +1/+1 counter on Spike Ball.
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