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Spike, Outlaw
Creatures your opponents control have last strike as long as Spike is on the battlefield.
Attack—{1}{g/w}: Target creature gets +1/+1
and trample 2(For your next 2 turns.).
Super—6{g/w}{g/w}: All creatures your opponents control get -3/-3 until end of turn. All creatures you control get +3/+3 until end of turn.
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