Spiked Goblin Fire Club
Equipped creature gets +1/+0. If it is a Goblin, it
gains {r}: equipped creature gets +1/+0, and at
the end of the turn, use this only once a turn."
At the end of the turn, it the causes 1 point of
damage as if from a red source to each creature
it was attached to that used this ability.
Equip {1}
"Their shamans can make a club unburnable, so
they can soak it in oily rags and light it before battle.
There is no such spell for the goblins themselves."
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