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Spur
A fighter affected by Spur increases their
Movement characteristic by 2 and improves their Initiative characteristic to 2+.
Once a fighter has taken a dose of Spur, they must check to see if it wears off in each subsequent Endphase. Roll 2D6 for the fighter and add their Toughness. If the result is 10 or more, the Spur
has worn off and the fighter is no longer subject
to its effects.


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