Staff of Healing
This staff has 10 charges. While holding it, you
can use an action to expend 1 or more of its
charges to cast one of the following spells from
it, using your spell save DC and spellcasting
ability modifier: cure wounds (1 charge per spell
level, up to 4th), lesser restoration (2 charges).
or mass cure wounds (5 charges).
At dawn, you can expend up to 4 spell slots to
recharge that number of charges. If you expend
the last charge, roll a d20. On a 1, the staff
vanishes in a flash of light, lost f
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