Staff of Healing
10 charges. While holding, use an action to
expend charges to cast a spell, using your spell
save DC and spellcasting modifier:
Cure wounds (1 charge per spell level, up to 4th)
Lesser restoration (2 charges)
Mass cure wounds (5 charges)
Regains 1d6 + 4 expended charges daily at dawn.
If you expend the last charge, roll a d20, on a 1
the staff vanishes in a flash of light, lost forever.
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