Staff of Striking (+1)
6 charges. Regains 1d4+1 charges after 24 hours
•On a hit with this weapon, can expend up to 2 charges, dealing an
extra 1d4 force damage per expended charge
•You strike the ground with the staff and expend
3 charges. All creatures within 5ft of you must
succeed on a DC12 STR save or take 1d8 force
damage and fall prone. On a success, they take half damage and are
not knocked prone. Small creatures
make the check at disadvantage, while Large
or larger creatures have advantage
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