Staff of the Fey Grove
The staff has 8 charges. Renews 1d4+1 @ dawn.
Grants wielder adv. vs poison.
ACTION: invoke a sacred fey grove power:
* Cure wounds (1 charge/lvl).
* Scorching ray (2 charges).
* Sanctuary (3 charges, creates a 30' radius forest
floor. Rest for a bonus 1d10 healing).
* Protector (3 charges, summons an intelligent Owlbear, "Grozzzl"
for 1hr)
If the grove is destroyed, the staff crumbles to ash.
At 0 charges, roll d20. On a 1, staff destroyed.
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