Staff of the Woodlands
You have a +2 bonus to attack, damages and spell attacks. The staff
has 10 charges, and regains 1d6+
4 at dawn. If you expend the last charge roll a d20.
On a 1, the staff loses its magic. You can use an
action to expend 1 or more of its Charges to cast
one of the following Spells from it: Animal Friendship (1), Awaken
(5), Barkskin (2), Locate Animals or Plants (2), Speak with Animals
(1)
Speak with Plants (3), Wall of Thorns (6), Pass without Trace (0).
You can expend 1 charge and transform the st
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