Staff of Time
Critical: 1d12 damage per plus, and use power
Power (Daily): Free Action.
Trigger: You hit an enemy with an attack using
this staff.
Effect: That enemy disappears until the start of
your next turn. It can't take actions and can't be targeted. The
enemy reappears in the space it
last occupied or in the nearest unoccupied space
of it's choice.
Card Comments