Standard Grenade
•Thrown 20/60ft, on a fail roll 1d8 for direction (1= North) and
1d4 x 5 for
distance of the landing.
•The grenade explodes on contact, each creature within a 5ft of the
impact
must make a DC 15 Dexterity saving throw, taking 4d6 piercing
damage on a failed save,
or half as much damage on a successful one.
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