Standard of Divinity
You gain a +1 bonus to attack and damage rolls made with this weapon. PLANT STANDARD You can use an action to thrust one end of this weapon into the ground and create a safeguard for yourself and your allies. Choose up to 6 creatures, while within 30 ft. each creature you chose has advantage on saving throws for 1 minute. While the weapon is planted in the ground you can't attack with it. You can't use this property of the weapon again until the next dawn.
Card Comments