Startle
Glamer {1}(The first red permanent spell you cast
without Glamer on your next turn costs {1} less.)
Flip a coin: If you win the flip, counter target nonenchantment
spell. That spell's controller
may have Startle deal X damage divided as they
choose among any number of targets. If you lose
the flip, return it to its owner's hand instead.
"Concentration and mental toughness are the margins
of victory." - Bill Russell
Card Comments