Stay Puft
Trample. Protection from combat damage.
As long as your devotion to {w} and {b} is less than 7 Stay Puft
isn't a creature.
Anytime your opponent searches their library for any card you may
play Stay Puft for {3}{w}{b} as though it had Flash.
When Stay Puft enters the battlefield if you control any Artifact
you must sacrifice 1 artifact.
Card Comments