Stealer of Identities
At the beginning of combat on your turn, you
may pay {u}{b}. If you do, exile 2 target creatures. Until end of
turn, this creature gets +X/+Y, where X is the first exiled
creatures power and Y is the second exiled creatures power. At the
beginning of the next end step, return the exiled creatures to the
battlefield under their owners control with 2 -1/-1 counters on
them.
Hexproof
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