Steve, The Good Doge
by on
Steve, The Good Doge
by on

Steve, The Good Doge

This card cannot be countered.
Steve, The Good Doge cannot be blocked, dealt damage, targeted, exiled, destroyed, sacrificed, returned to the hand or returned to the deck. Steve, The Good Doge cannot switch control.
{g}{w}{u}{t}: End your turn. Each player skips their next turn, you cannot play lands, cast spells, activate abilities or attack on your next turn. Skip your next untap and draw phase. Each player must pet Steve.

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