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Stuck in Tar
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Stuck in Tar
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Stuck in Tar

Timer 3(When this creature enters the battlefield, it gets 3 time counters, at the beginning of each upkeep remove a time counter. When the last is removed, you loose the game) This card costs X less to cast where X is the amount of permanents that have left your battlefield this game. Permanents you control can’t leave the battlefield, graveyard, exile, or hand. If a permanent an opponent controls would leave the battlefield, put a time counter on Stuck in Tar.{flavor}Despite their lack of movement, the pools of Mirrodin are more well fed than most villages.

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