Stuff-Stuff-Pass
As Stuff-Stuff-Pass enters and at the beginning of your upkeep,
roll a D6:
1. You and target opponent each take 5 damage
2. Target opponent draws a card
3. Create a 2/2 creature token with flying
4. Each player draws a card
5. Scry 1, then draw a card
6. You may play an additional land this turn
At the beginning of your end step SSP transfers control to the
player on your left.
Card Comments