Stun, Special Forces Unit
Reach. First Strike. Vigilance.
As long as Stun is untapped, other creatures you control get +2/+0
or +0/+2. You can change
your choice at the beginning of each of your turns.
{3}{r}, {t}: Stun deals 3 damage to target creature.
Equipment costs {1} less to equip on Stun.
Card Comments