Stun, Special Forces Unit
by on
Stun, Special Forces Unit
by on

Stun, Special Forces Unit

Reach. First Strike. Vigilance.
As long as Stun is untapped, other creatures you control get +2/+0 or +0/+2. You can change
your choice at the beginning of each of your turns.
{3}{r}, {t}: Stun deals 3 damage to target creature.
Equipment costs {1} less to equip on Stun.

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