Suchlaph, Verdant Avatar
All lands are indestructible and can't be exiled.
All creatures lose hexproof and shroud and can't
have or gain hexproof or shroud.
At the beginning of combat on your turn, you
may put two +1/+1 counters on target land you control. If you do,
that land becomes a 0/0
Elemental creature with haste that's still a land.
Card Comments