Suja, Water Mage
+2: Reveal the top 4 cards of your library. Put up to 2 mono
nonland permanents from among them into your hand. Put the rest on
the bottom.
-3: Tap target creature. It doesn't untap during it's controller's
untap step for as long as Suja, Water Mage remains on the
battlefield.
-8: You get an emblem with "Creatures your opponents control don't
untap unless they pay X, where X is that creature's power.
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