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Summon
You attempt to summon a creature or object.
The creature or object must be at most Medium,
it must be on the same plane as you, and you
must know its general location. A willing creature
is automatically teleported to you. An unwilling
creature must succeed on a Wis save or be
teleported to your location. If the target is an
object, you make a DC 20 Int (Arcana) check to
summon the item. If the item is warded by magic
or worn, you have disadvantage. If for any reason
the spell fails, yo


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