Summon Elemental Spirit (3)
by on
Summon Elemental Spirit (3)
by on

Summon Elemental Spirit (3)

Remains in Play. Place a small (3") blast template so that its central hole is within 15" of the caster.
Whilst in play, the template is treated as dangerous terrain over which no line of sight can be drawn.
The template moves D6" in a random direction
during every Start of Turn subphase. Any enemy
unit the moving template touches or moves over suffers D3+3 Strength 4 hits, each with an AP
of -1.

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