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Sun
Requires attunement by an elf or half-elf. This
longsword has a twin, Moon, and has other special properties when being dual-wielded with its twin.
When Sun is your main hand, it sheds bright light
in a 15-foot radius and dim light in a 15-foot
radius beyond that. In addition, when Sun is in
your main hand, it deals an additional 1d6 fire
damage on a hit once per turn. Unless, you are
dual-wielding Moon, Sun deals 1 point of fire
damage to you at the beginning of each of your
turns due to


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