Sun Shark Bomber - Pulse bombs
by on
Sun Shark Bomber - Pulse bombs
by on

Sun Shark Bomber - Pulse bombs

Once per turn, after this units model has moved
in your Movement phase,
you can select one unit it moved across.
Roll six D6s for each VEHICLE or MONSTER
model in that unit,
and roll one D6 for each other model in that unit
(to a maximum of ten D6s):
for each 4+, that unit suffers 1 mortal wound.

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