Sunburst
1 Stnd|V,S,M|400+40/lvl|80ft rad|Instant
Reflex Part|Yes
All creatures in the globe are blinded & take 6d6
damage. A creature to which sunlight is harmful
for unnatural takes double damage. A reflex save
1/2s the damage and negates blindness. Undead
take 1d6 per CL(25d6) or 1/2 on a save. Also,
the burst results in the destruction of any undead
creature specifically harmed by bright light if it
fails its save. Fungi, mold, oozes and slimes
harmed as undead.
Card Comments