Sunforger
As an action, you can hurl the weapon up to 120
feet to a point you can see. When it reaches that
point, the weapon vanishes in an explosion, and
each creature in a 20-foot-radius sphere centered
on that point must make a DC 15 Dexterity
saving throw, taking 6d6 fire damage on a failed
save, or half as much damage on a successful one.
Afterward, you can use an action to cause the
weapon to reappear in your empty hand. You
can't cause it to explode again until you finish a
short or long re
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