Super Saiyan Goku
by on
Super Saiyan Goku
by on

Super Saiyan Goku

Flash, Flying, Trample, Haste, Ward {2}
Saiyan Power:
If damage is dealt to Goku instead add that many
+1/+1 counters. Counters follow Goku no matter
which zone he is in. If damage dealt is higher than
Goku's power he instead gains Suspend 2.
Gather Intel:
Whenever a time counter is removed from Goku
while he is exiled, draw a card.

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