Super Sanic
Double strike, flying, haste, lifelink
When Super Sanic enters the battlefield, creatures you control gain
double strike and haste until end of turn.
{p/w}{p/u}{p/b}{p/r}{p/g}: Creatures you control gain
indestructible until end of turn.
{p/w}{p/u}{p/b}{p/r}{p/g}: Creatures your opponents control lose
indestructible until end of turn.
Card Comments