Super Sonic
Flying. Haste. Menace. Lifelink. First Strike.
Vigilance.
When Super Sonic enters the battlefield, it gains Hexproof and
indestructible until the end of turn.
Look at the top 7 cards from your library.
Show any creature or plainswalker card from
Sonic Universe and put it into your hand,
and the rest to your graveyard.
If Sonic would get removed from the battlefield
by a spell or permanent you don't control, it is exiled
instead.
Each opponent gets a random Chaos Stone.
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