Suppressing Fire
When Suppressing Fire is declared, you establish a kill zone, which is any general area, such as a corridor or tree line, that encompasses a 30 degree arc in the direction you are facing. Then, as part of the Action, you fire a Semi-Auto Burst and expend the appropriate ammo. All targets within the kill zone must make a Difficult (–10) Pinning test, or become Pinned. You do not roll to hit following the usual penalties or bonuses of the Semi-Auto Burst action. Instead, you makes a Hard (–20) Ballistic Skill test to see if you hit anything. A roll of 94–100 on the test indicates the weapon has jammed. If the Ballistic Skill test succeeds, the GM assigns the hit to a random target within the kill zone, with every extra two degrees of success scoring an extra hit against another random victim.


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