Suspended Time
by on
Suspended Time
by on

Suspended Time

When Suspended Time enters the battlefield, it gains a random number between -6 and 6 as its Temporal Balance. Whenever a Hunter enters the battlefield under your control, increase Temporal Balance by 1 (it cannot exceed 6). Whenever a Hunter you control dies, decrease Temporal Balance by 1 (it cannot go below -6). At the end of each turn, if Temporal Balance is exactly 0, destroy target permanent and ramdomly change the Temporal Balance between -6 and 6.

{t},{2}: ramdomly change the Temporal Balance o

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