Suspense
by on
Suspense
by on

Suspense

Card Cost: 10 GP
Must be played on the last day of a LL week
On the first day of the next week, roll a
D20 and a D8
{c} D20: gain XP = roll {x} 20
{c} D8: lose HP = roll {x} 3
Damage lost cannot be protected

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