Suspicious Waters
Can block up to 3 creatures.
{u}{x}{x}{t} Sacrifice Suspicious Waters, skip your next turn:
Create X 0/3 Octopus Walls, they
gain "When this creature dies, all other octopi
you control become creatures with base power
and toughness 4/5, they gain haste, first strike,
and banding. Put 2 fading counters on them".
When Suspicious Waters enters the battlefield, lose 2 life and you
may sacrifice target creature.
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