Switheroo-Roo
by on
Switheroo-Roo
by on

Switheroo-Roo

Exchange minds of all players (All players
exchange everything one player to the left.
Players still own their decks. When a deck wins
the game, the owner of that deck wins.
Conceding does not cause a deck to win the
game.)
Each creature must attack every turn if able.

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