Symurin, Water Mystic
by on
Symurin, Water Mystic
by on

Symurin, Water Mystic

{x}{x}{g/u}{g/u}: Adapt X (if this creature has no +1/+1 counters on it, put X +1/+1 counters on it)
{x}{u}{g}{t}: move X +1/+1 counters from Symurin, Water Mystic onto another creature you control. That creature gains your choice of either flying or trample until end of turn.

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