Symurin, Water Mystic
{x}{x}{g/u}{g/u}: Adapt X (if this creature has no +1/+1
counters on it, put X +1/+1 counters on it)
{x}{u}{g}{t}: move X +1/+1 counters from Symurin, Water Mystic onto
another creature you control. That creature gains your choice of
either flying or trample until end of turn.
Card Comments