Tad Cooper
by on
Tad Cooper
by on

Tad Cooper

Defender
At the end of every turn, put a +1/+1 counter on Tad Cooper. If there are 3 or more +1/+1 counters on Tad Cooper, he loses defender and gains trample and flying.
"Imagine how our foes will run in terror. Well once he grows a little."
-Richard

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