Tahm Kench, Devil Trickster
At the beginning of your turn, your opponents
vote if you can activate Tahm Kench, Devil
Trickster's abilities. Voting no costs 5 lives.
{3}{u}{t}flip a coin: if you lose, target
opponent takes an extra turn after this one.
If you win, take an extra turn after this turn.
{2}{u}{t}: counter target spell targeting an
opponent, spell an opponent owns or a
permanent an opponent controls.
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