Tail Spikes
Enchantment creature gains Flanking and +1/+1.
{1}{b/g}: Enchanted creature gains +1/+0 and Infect
until end of turn. Use this ability only once per
turn and only if you or an opponent either lost or gained life this
turn.
"Imagine a four foot long arrow, doused in poison and infused
with hate - it's like that."
~ Unkown Wounded Ramen Warrior
Card Comments